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Kim Suntae

He develops mobile games here at LINE.

  • Multi-Threaded Parallel Processing for Physics Simulation in Cocos2d-x

    Kim Suntae2016-01-26

    He develops mobile games here at LINE.

    Hello. My name is ST and I develop mobile games here at LINE. In this post I would like to talk about the multi-threaded parallel processing method we are using with Cocos2d-x, the leading mobile game engine. I will go into more detail about how we improved upon the existing single-thread structure and enhanced performance using multi-threaded physics calculation. Multi-Threaded physics calculation parallel processing architecture Before we move on to the multi-threaded physics calculation paral

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